Medium Humanoid (Human), Neutral
Armor Class 19 Plate
Hit Points 400 (20d20)
Speed 50 ft.
STR
22 (+6)
DEX
24 (+7)
CON
20 (+5)
INT
19 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +13, DEX +14, CON +12
Damage Resistances Bludgeoning
Condition Immunities Charmed, Frightened
Senses Passive Perception 19
Languages Common
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Cunning Action. As a bonus action, the Black Silence to dash, disengage and hide.

The Black Silence. Third action gain +2 to attack and damage rolls. Gain 350 stagger resist.

Retaliate. If opponent misses hitting the Black Silence, take 1d4+4 slash damage.  

Speed III. Increase movement speed by 10 ft. +5 to initiative.

Perception-blocking Mask. Prevents anyone from being able to identify the Black Silence or their intentions naturally or magically. Creatures have disadvantage when making insight, investigation, and perception checks to identify you, track you, or discern your true intentions. Have advantage on deception and intimidation checks.

Clenched Grudge. Recover 5 stagger resist on hit. Lose 8 stagger resist when failing to hit opponent.

Gloves of the Black Silence. Immune to disarm. Black Silence is able to stow and switch between weapons without need an action to do so. Muffles all sound around their surroundings except for the weapons that cut through the air. Gain advantage on stealth checks.

Actions

Multiattack. Black Silence has 4 actions.

Zelkova Weapon Axe and Mace. Melee Weapon Attack: +14 to hit, attack two times, reach 5 ft., one target. First Hit: 1d4+4 slash damage. Second Hit: 1d5+3 bludgeon damage.

Ranga Workshop Gauntlets Claws and Dagger. Melee Weapon Attack:  +14 to hit, attack three times, reach 5 ft., one target. First and Second Hit: 1d4+3 pierce damage. Third Hit: 1d4+3 slash damage, on hit: opponent needs to make a constitution saving throw of 15 or be inflicted 1d5 bleed damage for each turn until on a successful saving throw.

Old Boys Workshop Sledgehammer. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. On use: gain 1d5+4 temporary hit points. Hit: 1d4+4 bludgeon damage, on hit: recover 5 stagger resist.

Allas Workshop Lance. Melee Weapon Attack: +14 to hit, attack two times, reach 10ft., one target. On use: reduce all attack roll and hit roll of opponent by 4 during their turn. First Hit: 1d4+5 pierce damage. Second Hit: 1d3+5 pierce damage.

Mook Workshop Katana. Ranged Weapon Attack: +14 to hit, reach 20ft., one target. Hit: 1d7+8 slash damage, on hit: deal 3 true damage to target.

Atelier Logic Pistols and Shotgun. Ranged Weapon Attack: +14 to hit, attack three times, reach 60/120 ft., one target. First Hit: 1d4+4 pierce damage. Second Hit: 1d3+5 pierce damage. Third Hit: 1d5+7 bludgeon damage.

Durandal. Melee Weapon Attack: +14 to hit, attack two times, range 5ft., one target. First and Second Hit: 1d4+5 slash damage, on hit: gain +2 to attack roll and damage roll next turn. 

Crystal Atelier Scimitars. Melee Weapon Attack: +14 to hit, attack two times, range 5ft., one target. On use: gain 2 reactions. First and Second Hit: 1d4+7 slash damage.

Wheels Industry Greatsword. Melee Weapon Attack: +14 to hit, range 5 ft., one target. On use: gain 1d3+5 temporary hit points. Hit: 1d10+14 bludgeon damage, on hit: stops target from using an action for one turn and knocks them prone.

Furioso (Recharges after Black Silence uses all nine weapons from their arsenal. Melee/Ranged Weapon Attack: +20 to hit, range 30 ft., one target. Hit: 1d19+20 slash damage, on hit: reduce walking speed by 15 ft., lower armor class by 6, stun the target for the next turn, and opponent needs to make a constitution saving throw of 15 or be inflicted 1d5 bleed damage for each turn until on a successful saving throw.

Reactions

Black Silence has 2 reactions.

Retaliate. Black Silence can evade(take no damage) and counterattack, dealing 1d4+4 slash damage if opponent’s damage roll is 1d8+8 or less. 

Legendary Actions

Black Silence can take 3 legendary actions per day. Only one legendary action can be used at a time and only at the end of another creature's turn.

Move. Black Silence moves up to his speed without provoking opportunity attacks.

Description

“A man, who is wearing a suit and black tie, whose face that can’t be identified no matter how hard you try.”

 

Black Silence from Library of Ruina. A slightly modified Black Silence to fit into the world of DnD while also trying to stay fateful to his Library of Ruina self. 

Editors notes: How the hit system works for his attacks example: if first hit misses but second and third hit succeeds, roll the second and third damage die. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2024 4:53:27 PM
3
1
--
Coming Soon
4/23/2024 7:29:00 PM
4
1
--
Coming Soon
4/24/2024 4:55:24 PM
4
1
--
Coming Soon
7/22/2024 1:29:03 AM
12
1
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

Ghost_Frost

Comments

Posts Quoted:
Reply
Clear All Quotes