Medium Humanoid, Lawful Evil
Armor Class 4 Leather Armor
Hit Points 13 (6d4)
Speed
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
4 (-3)
Saving Throws STR +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Restrained, Unconscious
Senses Passive Perception 8
Languages Common, goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack:

Knife Slash: 1d/4

Action Ranged Attack. Ranged Weapon Attack:

Crossbow: 1d/4 (4 ammo)

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A bandit wearing a bounty hunters captain bandanna.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BigBoySlayer_BarbNecro

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