Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 (chain mail)
Hit Points 104 (16d8 + 32)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws WIS +6, CHA +3
Skills Medicine +7, Persuasion +4, Religion +3
Damage Immunities Cold
Senses Passive Perception 14
Languages Common, Draconic, Giant, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blessing of the Frostmaiden. The eyes of the coldwind become solid blue orbs resembling ice and they gain immunity to cold damage. In addition, the coldwind can cast cone of cold (save DC 14) once per day (recharges after a long rest).

Surge of Cruelty (Recharge after a short or long rest). When the coldwind hits with an attack that isn’t a critical hit, they can turn the hit into a critical hit.

Spellcasting. The coldwind is a 7th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The coldwind has the following spells prepared:
Cantrips (at will): frostbite, ice talon, light, reverse flame, snowfall
1st level (4 slots): cure wounds, frost fingers, ice knife, winterwalk
2nd level (3 slots): coldskin, frozen repose, mass winterwalk
3rd level (3 slots): freezing breath, frost guardians, heat thief, small squall
4th level (1 slot): conjure ice elemental

Actions

Multiattack. The coldwind makes two melee attacks.

Coldstrike Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8)

Reactions

Endurance Everlasting (Recharge 5-6). As a reaction, when the coldwind takes damage, they can roll a d6 and subtract the number rolled from the damage.

Description

Only members gifted with the divine knowledge of Icedawn’s Will can attain the rank of coldwind. These members spend their time organizing and delegating tasks in one location (a small settlement; one of the Ten‐Towns). They determine the priorities for the cult and adjudicate any disputes among members. They are also the local religious representatives for the Church of Auril and interface with the leaders of the settlement, instruct citizens regarding the proper worship of the Frostmaiden, and sometimes act as advisors to the town Speakers. Coldwinds are recognized as clergy by the local populace and as a result are afforded respect.

Trusted coldwinds are able to scribe their own copy of specific passages from Revelations of the Icedawn, a holy book containing prayers, rituals, and edicts related to the worship and celebration of the Frostmaiden (see Revelations of the Icedawn on page 16). The books scribed by coldwinds are named The Reliance of Sleet and Glacier and act as divine foci for rituals and celebratory gatherings.

Monster Tags: humanoid

Habitat: ArcticUrban

carnifexje

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