Medium Beast, Chaotic Neutral
Armor Class 12
Hit Points 12 (2d8 + 2)
Speed 45 ft., Also has flying speed of 30, and burrowing speed of 25
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +4
Skills Deception +4
Damage Resistances Damage Dealt By Traps
Condition Immunities Exhaustion
Senses Tremorsense, Passive Perception 15
Languages Blink Dog Understands common, can learn to understand any language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen sense: Vulpes Dracainis has an advantage on all perception checks that rely on hearing and smell

Aura of Deception: Vulpes Dracainis gives its master a +2 on all deception checks when they are in a 10ft area of each other 

Actions

Tail swipe: Vulpes Dracainis can use its prehensile tail to grab surfaces and pick up small items of 5lbs or less. It can hang from surfaces, but it can only support it's own weight.

Bite: Melee weapon attack: +4 to hit , reach 5ft. One target. Hit:(2d6) piercing damage

Burrow: ranged weapon attack: +5 to hit. One target. Hit: (1d10+2) bludgeoning damage. Target must make a DC 14 DeX saving throw, or be knocked prone. Takes 2 turns

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

It has the top half of a fox, and the bottom half of a dragon. The fox half can be red fox, silver fox, or arctic fox. It also has cream colored markings on its ears, muzzle, and paws. The dragon half has forest green scales and evergreen spines and wings, and an olive green underbelly. It has a simple dragon tail with no spade or anything on the end.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUnderdark

Redwolfygamerrox

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