Keen sense: Vulpes Dracainis has an advantage on all perception checks that rely on hearing and smell
Aura of Deception: Vulpes Dracainis gives its master a +2 on all deception checks when they are in a 10ft area of each other
Tail swipe: Vulpes Dracainis can use its prehensile tail to grab surfaces and pick up small items of 5lbs or less. It can hang from surfaces, but it can only support it's own weight.
Bite: Melee weapon attack: +4 to hit , reach 5ft. One target. Hit:(2d6) piercing damage
Burrow: ranged weapon attack: +5 to hit. One target. Hit: (1d10+2) bludgeoning damage. Target must make a DC 14 DeX saving throw, or be knocked prone. Takes 2 turns
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
It has the top half of a fox, and the bottom half of a dragon. The fox half can be red fox, silver fox, or arctic fox. It also has cream colored markings on its ears, muzzle, and paws. The dragon half has forest green scales and evergreen spines and wings, and an olive green underbelly. It has a simple dragon tail with no spade or anything on the end.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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