Medium Swarm of Medium humanoids, Any Lawful Alignment
Armor Class 18 Chain Male
Hit Points 60000 (20d20)
Speed
STR
17 (+3)
DEX
8 (-1)
CON
19 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws CON +10
Senses Passive Perception 13
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Actions

Advance.

Melee Weapon Attack: +2 to hit, reach 100 ft., 1 target. Hit: 20d100 bludgeoning damage.

Ranged Weapon Attack: +2 to hit, range 500/1000 ft., 1 target. Hit: 20d100 piercing damage.

Breakthrough.

The army group can attempt to break through the enemy lines of another group right after a successful advance. 

Melee Weapon Attack: +4 to hit, reach 100 ft., 1 target. Hit: 40d100 bludgeoning damage. 

Ranged Weapon Attack: +4 to hit, range 500/1000 ft., 1 target. Hit: 20d100 piercing damage.

Encircle.

The army group can attempt to encircle the enemy group right after a successful breakthrough. If the enemy successfully retreats, this action cannot be taken.

Melee Weapon Attack: +4 to hit, reach 100 ft., 1 target. Hit: 80d100 bludgeoning damage. 

Ranged Weapon Attack: +4 to hit, range 500/1000 ft., 1 target. Hit: 40d100 piercing damage.

Exterminate.

The army group can attempt to completely destroy the encircled enemies.

Melee Weapon Attack: +8 to hit, reach 100 ft., 1 target. Hit: 160d100 bludgeoning damage

Ranged Weapon Attack: +8 to hit, range 500/1000 ft., 1 target. Hit: 80d100 piercing damage.

Reactions

Retreat.

The group can attempt to make an organized retreat to avoid encirclement. To do that, the group must succeed on a DEX saving throw with a base of 13 right after taking damage from a successful enemy Advance (DC 12), or a successful enemy Breakthrough (DC 17). If the group is encircled, it cannot retreat.

Description

Army groups are the fundamental army compositions. They represent a number of 3000 soldiers (20 army HP for every 1 soldier - adjust HP for different army sizes), a mix of pikemen, swordsmen, horsemen, spearmen, and archers. If digital dice is not available, assume: 1 soldier = 1 HP, so the damage is adjusted as follows: 20d100 => 1d100, 40d100 => 2d100 etc.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2024 2:54:12 PM
19
11
1
Coming Soon
7/23/2024 3:46:57 PM
19
0
1.1
Coming Soon

Monster Tags: soldier

Senatios

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