Large Celestial, Any Alignment
Armor Class 14 Natural armor
Hit Points 40 (6d6 + 1)
Speed 50 ft.
STR
16 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +5
Damage Resistances Radiant
Damage Immunities Fire
Condition Immunities Grappled, Restrained
Senses Blindsight 120, Passive Perception 13
Languages Celestial
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Echolocation. The creature can’t use its blindsight while deafened

Fire Form. The celestial eel can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the monster or hits it with a melee attack while within 5 ft of it takes 2 (1d4) fire damage. In addition, the monster can enter a hostile creature’s space and stop there. The first time it enters the creature’s space on a turn, that creature takes 2 (1d4) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 2 (1d4) fire damage at the start of each of its turns. 

Divine Fire. The Celestial Eel is made of Divine Fire which is not extinguished by water

Spell Immunity. the celestial eel can choose to be unaffected a spell that affects it up to two times per day.

Actions

Flame Grasp. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) fire damage. 

Divine Flame. RangedWeapon Attack: +4 to hit, range 50 ft., 1 target. Hit: 4 (1d6 + 2) Radiant damage.

Description

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Habitat: Coastal

Alistair719

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