Large Humanoid (Any Race, Brute), Any Non-Good Alignment
Armor Class 14
Hit Points 21 (2d12 + 2)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +5, CON +4
Skills Athletics +10
Senses Passive Perception 11
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Brute Strength. (Creature get +1d4 to melee dmg rolls

Actions

 

Greataxe. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d12 + 3) [Slashing] damage. 

 

Reactions

Opertunity Attack. Throw a Melee Attack at a enemy who leaves your Attack Range

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A basic bandit but... bigger and stronger 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2024 6:49:17 PM
1
1
1.0
Coming Soon
7/23/2024 6:50:48 PM
1
1
--
Coming Soon
7/23/2024 9:32:31 PM
2
1
1.5
Coming Soon

Monster Tags: brute

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

DeepSeaBlue719

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