Armor Class
16
Hit Points
76
(9d10 + 27)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
7
(-2)
Damage Resistances
Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Paralyzed, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Spiked Defense. The Automaton has resistance to being grappled.
Actions
Chainsaw Hands: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Shockwave Stomp: All creatures within 10 ft. of the Automaton Berserker must succeed on a DC 14 Dexterity saving throw or take 9 (2d8) lightning damage and be knocked prone.
Comments