Large Construct, Unaligned
Armor Class 18
Hit Points 210 (20d12 + 80)
Speed 20 ft.
STR
24 (+7)
DEX
8 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 11
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Weak Points. Attacks against the Automaton Hulk's shoulder joints, back vents, or eye lens have advantage.

Actions

Multiattack: The Automaton Hulk makes two attacks with its autocannons.

Autocannon: Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 28 (5d8 + 6) piercing damage.

Shockwave Stomp: All creatures within 10 ft. of the Automaton Hulk must succeed on a DC 16 Dexterity saving throw or take 22 (5d8) lightning damage and be knocked prone.

 

Reactions

Overload: When the Automaton Hulk takes damage from a critical hit, it can use its reaction to immediately make an autocannon attack against a target within range.

RitzierOrc48234

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