Armor Class
12
Natural armor
Hit Points
28
(4d8 + 8)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
3
(-4)
WIS
6
(-2)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning, Piercing, Slashing
Damage Resistances
Cold, Fire, Lightning, Thunder
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common understands but cannot speak understands Common but cannot speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack: The golem makes two melee attacks.
Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Antimagic Field (1/day): For 1 minute, the golem creates a 10-foot-radius sphere centered on itself. No spell, magical effect, or summoned creature can begin within the sphere, and any spell, magical effect, or summoned creature in the sphere when it begins is dispelled.
Description
A crystalline humanoid construct, the golem is translucent and emits a soft, otherworldly glow. Its form is angular and sharp, with a menacing appearance.