Medium Construct, Neutral
Armor Class 21
Hit Points 24 (4d12)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
9 (-1)
Saving Throws STR +4, INT +4
Damage Immunities Bludgeoning
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Armor: Autobot’s can not take bludgeoning damage.

Actions

Broom Hit. Use 2 punch attacks

Punch. Punch: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 2) bludgeoning damage. 

Broom Throw: Broom Throw +3 to hit, range 5/20 ft., 1 target. Hit: 12 (2d10 + 2) bludgeoning damage.

Bonus Actions

This Autobot can use another action every turn.

Reactions

Automated Attack: When any autobot takes damage, the attacker takes 1d4 bludgeoning for each Autobot alive.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A platinum construct that can do many simple tasks. It is not always evil

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

seasoncolor

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