Huge Ooze, Chaotic Evil
Armor Class 13 natural armour
Hit Points 214 (19d12 + 90)
Speed 25 ft.
STR
20 (+5)
DEX
6 (-2)
CON
22 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +10
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 12
Languages Telepathy 60 ft. (language of any consumed creature)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ooze Nature. The Coagulat doesn't require sleep.

Amorphous. The Coagulat can move through a space as narrow as 1 inch wide without squeezing.

Growth. Can the Coagulat still grow...?

Gluttonous Wave (Recharge 5-6). The Coagulat releases a wave of necrotic energy. Each creature within 10 feet of the Coagulat must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The Coagulat heals for half the amount of necrotic damage dealt.

Assimilate. When the Coagulat engulfs a creature, it can assimilate some of the creature’s abilities. The Coagulat gains telepathy with a range of 60 feet and can speak any languages the creature knew. Additionally, it can replicate some of the creature’s abilities:

  • Spellcasting. The Coagulat can cast spells the creature knew up to 3rd level. It can cast each spell twice per day.
  • Martial Abilities. The Coagulat can use martial abilities of the creature up to 5th class level. It can use each ability three times per day.

Necrotic Grasp. When the Coagulat successfully hits a creature with its pseudopod, the creature must succeed on a DC 18 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. The Coagulat heals for the same amount. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hit point maximum to 0.

Actions

Multiattack. The Coagulat makes three attacks with it's Pseudopod.

Pseudopod. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 36 (6d8 + 5) bludgeoning damage plus 21 (6d6) necrotic damage.

Consume. The Coagulat moves up to its speed. While doing so, it can enter Huge or smaller creatures' spaces. Whenever the Coagulat enters a creature's space, the creature must make a DC 18 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the Coagulat. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the Coagulat enters the creature's space, and the creature takes 36 (6d8 + 5) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 36 (6d8 + 5) necrotic damage at the start of each of the Coagulat's turns. When the Coagulatmoves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 18 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the Coagulat. Any creature dropping to 0 HP while engulfed is killed and is consumed into the Coagulat.

Description

At higher CRs the Coagulat transforms into a more sinister and intelligent entity. Its surface still appears as a hemispherical blob of thick, viscous red flesh, but now it displays grotesque, warped facial features. The face is menacing and evil, with dark, malevolent eyes and a twisted, monstrous mouth. This advanced stage of the Coagulat ooze exhibits clear signs of intelligence and a malevolent will, driven by a desire to consume and grow in power.

 

* Growth for a Huge Coagulat is at the DMs discretion - a Gargantuan Coagulat has never been recorded on Athana.

AthanaChronicles

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