Spellcasting. Belak is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC14, +6 to hit with spell attacks). He has the following spells prepared:
(at will): Druidcraft, Poison Spray, Shillelagh, Entangle, Thorn Whip, Primal Savagery, Barkskin
(6/day): Faerie Fire, Longstrider, Fog Cloud, Cure Wounds
(4/day): Spike Growth, Web, Moonbeam, Hold Person
(2/day): Meld Into Stone, Call Lightning, Dispel Magic, Wind Wall, Counterspell
Land's stride. Moving through non-magical difficult terrain costs Belak no extra movement and he wont take damage from thorns, spines, or a similar hazards. Belak also has advantage on saving throws against plants that are magically created or manipulated to impede movement.
Herald of Gulthias. Belak does not age as long as the Gulthias tree lives. Belak does not need to sleep, although he must meditate for at least 6 hours during a long rest to regain his abilities; Belak is aware of his surroundings in this state. Blights in any form, will not attack Belak.
Blight Claw (+1 Wood Sickle). Melee Weapon Attack: +3 to hit(+5 to hit with shillelagh), reach 5 ft. (1d4+1) slashing damage, or (1d4+3) bludgeoning damage with shillelagh. and the creature must succeed on a DC15 Constitution save or take (1d10) poison damage and be poisoned for 1 minute. The sickle can't be used to poison the same creature again till next dawn.
Wand of Entangle. (6/day) Belak casts entangle(save DC 13) without expending a spell slot.
Symbiotic Entity (2/Day). Belak awakens the spores within him, gaining 12 temporary hit points and adding (1d6) poison damage to his melee attacks. This benefit lasts for 10 minutes.
Halo of Spores. Belak deals (1d6) poison damage to an attacker within 10 feet. If Symbiotic Entity is active, the damage increases to (2d6).
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