Fey Ancestry. This creature has advantage against being charmed and magic cannot put it to sleep.
Immovable. This creature has advantage against any physical ability that forces movement or the prone condition.
Second Wind (recharges after a short or long rest). As a bonus action this creature can regain 15 hit points.
Multiattack. This creature makes three melee attacks or two ranged attacks.
Greatsword+1. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Once per turn whenever a creature is hit with this attack it must make a DC 15 Strength saving throw or be knocked prone.
Shortbow. RangedWeapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 0) piercing damage.
Parry. This creature adds 3 to its AC against one melee attack that would hit it. To do so this creature must be able to see the attacker and be wielding a melee weapon.
Description
Ascathan is the newest member of the Arantiri. Enormously powerful and eager to prove his worth to his comrades, he does not shy from battle trusting his plate armor and strength to carry him and will only disengage if commanded to do so.
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