Medium Humanoid
Armor Class 15 chain shirt
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +4, CON +3
Skills Athletics +4, Intimidation +2, Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common plus any one language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics: The Blackguard Militiaman has advantage on an attack roll against a creature if at least one of the Blackguard Militiaman's allies is within 5 feet of the creature and the ally isn't incapacitated.

Martial Advantage: Once per turn, the Blackguard Militiaman can deal an extra 7 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Blackguard Militiaman that isn't incapacitated.

Cunning Action: On each of its turns, the Blackguard Militiaman can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

Multiattack: The Blackguard Militiaman makes two melee attacks.

Longsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) slashing damage.

Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

 

Reactions

Parry: The Blackguard Militiaman adds 2 to its AC against one melee attack that would hit it. To do so, the Blackguard Militiaman must see the attacker and be wielding a melee weapon.

Neko_kun45

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