legendary resistance (3/day). If this dragon fails a saving throw it can decide if it succeeds or not.
multi attack. creatheas use,s its frightful presences, then it makes three attacks two with its claws and one with its stinger .
claw. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 23 (6d6 + 5) piercing damage.
bite. Melee Weapon attack: +7 to hit, reach 15 ft., 1 target. Hit: 47 (8d10+5) piercing damage.
stinger. Melee Attack: +7 to hit, reach 15 ft., 1 target. Hit: 35 (5d6 + 5) piercing damage plus 17 (4d6+5) poison damage. on a hit the creature must succeed on a DC 17 constitution saving throw or be poisoned for one minute.
frightful presence. Each creature of cretheas choice within 120 feet of it must succeed on a DC 19 wisdom saving throw or become frighten of it for one minute.
breath weapon. Pulse Breath. The dragon makes a 100 foot wave of energy that spreads around corners anything within the wave must succeed on a DC 19 strength saving throw or be blown back 75 feet taking 67 (12d10+7) force damage on a failed save and half as much on a success.
The dragon can make 3 legendary actions but only at the end of another creatures turn. The dragon regains all spent actions at the beginning of its next turn.
claw attack. The dragon makes a claw attack.
wing beat (costs/two). the dragon beats its wings in a 60 foot radius below the dragon anyone in that radius must succeed on a DC 18 constitution saving throw or be knocked prone.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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