Fey Ancestry. This creature has advantage against being charmed and magic cannot put it to sleep.
Varried Quiver. This creature has a magical quiver that can produce various types of magical arrow. Arrows with persistent effects can only affect a creature once.
Evasion. If this creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, this creature instead takes no damage if it succeeds and only half damage if it fails.
Multiattack. This creature makes two ranged attacks or two melee attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Longbow+1. RangedWeapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage.
Varried Quiver. As a bonus action, in addition to one normal attack, this creature can select a magical arrow from the quiver. The following arrows can be selected:
- Foeslayer: The target takes an additional 1d8 piercing damage.
- Arresting: The target takes an additional 1d4 force damage and must make a DC 14 Strength saving throw or be pushed back 15 ft. and have its speed reduced by half until the end of its next turn.
- Elemental: The target takes an additional 1d6 cold or fire damage.
- Disruption: The target takes an additional 1d4 psychic damage and have disadvantage on any concentration throws made because of this attack.
- Shredding: The target must make a DC 15 Dexterity saving throw or have its AC reduced by 2 permanently.
- Sickening: The target takes an additional 1d4 poison damage and must make a DC 15 Constitution saving throw or be poisoned for one minute, repeating the save at the end of each of its turns, ending the effect on a successful save.
Roll With the Blows. As a reaction this creature can take half damage from a melee attack and move up to 15 ft. without provoking opportunity attacks. To do so this creature must be able to see the attacker.
Description
Ameara is the undisputed master of the longbow and was gifted her father's magical quiver upon his retirement from service. She is as quick with her words as she is with her feet and rarely leaves a conversation without a barb aimed at a friend. She is arrogant in battle, feeling there is no shot she cannot make. She is more than capable as the Arantiri scout and fire support.
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