Fey Ancestry. This creature has advantage on saves against being charmed and magic cannot put it to sleep.
Spellcasting. This creature is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). This creature has following Cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying, toll the dead, word of radiance
1st level (4 slots): bless, cure wounds, healing word, sanctuary
2nd level (3 slots): blindness/deafness, moonbeam, warding bond
3rd level (3 slots): aura of vitality, dispel magic, mass healing word
4th level (2 slots): death ward, guardian of faith
Selune's Blessing. This creature bears the blessing of Selune. If this creature rolls a 1 on any die used to restore hitpoints, this creature may reroll that die. This creature must use the result of the second roll, even if it is another 1. Additionally, this creature has advantage on Constitution checks made to maintain concentration.
Four Moon Mace+1. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage.
Shield Bash. This creature can make a melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4+0) bludgeoning damage. Because of the holy symbol on the shield this attack does an additional 2d6 radiant damage to fiends and undead.
Description
Aredhel is a favored priestess of Selune, the patron diety of Vandalore. She is devout to a fault, and views everything through the lens of her faith. She takes her roll as protector of the Arantiri very seriously and would perish before she let them fall, physically or spiritually.
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