Small Aberration, Chaotic Good
Armor Class 12 Natural armour
Hit Points 45 (10d8)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
13 (+1)
CHA
11 (+0)
Damage Resistances Acid
Condition Immunities Prone
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Pseudopod. *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) bludgeoning damage plus 2 (1d4) acid damage.

Mimicry: The mimic bag of holding can mimic sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chester (short for Chester Von Otto esquire)

is what happens when you put a portable hole in a mimic. He’s a happy go lucky furry little friend who will stay by your side as long as you have his eye bone

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

wee-anton

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