Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (5d6 + 5)
Speed 30 ft., Climb 10 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws CON +3, WIS +5
Skills Perception +4, Stealth +8
Damage Resistances Necrotic
Senses Darkvision 60 ft., Unknown, Passive Perception 12
Languages Common, Goblin Ghukliak Common and Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Corrupting Aura: Any creature that starts its turn within 10 feet of the corrupted goblin shaman must succeed on a DC 13 Wisdom saving throw or take 5 (1d10) necrotic damage and have disadvantage on saving throws against being frightened until the start of its next turn.

 

Actions

 

Spellcasting: The corrupted goblin shaman is a 3th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +5 to hit with spell attacks). It has the following spells prepared:

  • Cantrips (at will): Chill Touch, Minor Illusion, Poison Spray
  • 1st level (4 slots): Mage Armor, Ray of Sickness, Shield
  • 2nd level (3 slots): Blindness/Deafness, Hold Person
  • 3rd level (2 slots): Bestow Curse, Counterspell

 

Dark Blast: Ranged Spell Attack: +4 to hit, range 80/320 ft., one target. Hit: 9 (2d8) necrotic damage.

Multiattack: The corrupted goblin shaman makes two attacks with its staff.

Staff: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) necrotic damage.

Corrupting Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Reactions

Dark Shield (1/Day): When the corrupted goblin shaman is hit by an attack, it can use its reaction to gain a +5 bonus to its AC until the start of its next turn, including against the triggering attack.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. But something isn't right with these ones. Their bodies are twisted, eyes almost vacant as black veins marble over their greyed skin. They seem almost mindless...Almost corrupt. 

 

This goblin has been corrupted by old dark magic, giving it spellcasting abilities and a necrotic ranged attack. It’s a bit tougher than a standard goblin, making it a suitable challenge for a level three party.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Ardnaxela_2690

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