Medium Fiend (Devil), Lawful Evil
Armor Class 20 Natural Armor
Hit Points 161 (19d8 + 76)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
21 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws DEX +10, CON +9, WIS +8
Skills Deception +16, Insight +8, Persuasion +16, Religion +12, Stealth +10
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Celestial, Common, Draconic, Infernal, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Indomitable Oration. A deimavigga’s speech is always perfectly clear and cannot be silenced or warped. Even in areas of incredible noise, through water or airless voids, or in areas of magical silence, these devils' voices can still be heard normally. All beings understand deimaviggas, as if these devils constantly spoke in all tongues at once. This trait has no effect on a deafened creature.

Boundless Reach. A deimavigga’s claws can slice through reality. The apostate devil can choose to make melee attacks with its claws against any target that it is aware of within 100 feet of it. The claws occupy that space until the start of the apostate devil's next turn, at which point they vanish and return to the devil. The apostate devil cannot make attacks of opportunity using this trait. If the apostate devil attempts to use its boundless reach trait within an area that prevents planar travel, this trait fails to function.

Immutable Form. The devil is immune to any spell or effect that would alter its form.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Magic Weapons. The devil's weapon attacks are magical.

Innate Spellcasting. The devil's spellcasting ability is Charisma (spell save DC 19). The devil can innately cast the following spells, requiring no material components:
At will: alter self, dream, major image, modify memory
3/day each: mirage arcane, teleport
1/day each: dominate person, hold monster, feeblemind

Actions

Multiattack. The devil makes three claw attacks.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 5) slashing damage.

[Variant: Devil Summoning]
Some apostate devils have an action that allows them to summon other devils.

Summon Devil (1/day). As an action, the apostate devil has a 50 percent chance of summoning its choice of 1d6 bone devils or 2d4 bearded devils, or a 20 percent chance of summoning one ice devil. A summoned devil appears in an unoccupied space within 60 feet of the apostate devil, acts as an ally of the apostate devil, and can't summon other devils. It remains for 1 minute, until it or the apostate devil dies, or until the apostate devil dismisses it as an action.

Legendary Actions

The apostate devil can take 3 legendary actions, using the Evangelization option below. It can take only one legendary action at a time and only at the end of another creature's turn. The devil regains spent legendary actions at the start of its turn.

Evangelization. The words of deimaviggas are poison to the mind. The devil speaks, forcing all non-devils within 30 feet that can hear the apostate devil to make a DC 19 Wisdom saving throw, becoming vulnerable to its blasphemous discourse on a failed save. The apostate devil may use its speech to affect a creature in ways that mimic any of the following spells:
calm emotions, charm monster, command, confusion, suggestion

Description

A grim metal mask floats above ceremonial armor that shifts and writhes, and long blades form fingers on gauntleted hands.

Regal, fearsome, and unfeeling, deimaviggas seek to turn the faithful from their gods, using cold logic to proselytize the path of atheism, the freedom of the mortal spirit, and the order offered by Hell. Their ever-shifting masks speak envenomed words and give their hollow lies the ring of truth. Speaking out against all deities—except for Asmodeus, whom they subtly tout as a bringer of discipline even as they downplay his divinity—these deadly intellectuals know that those who turn from their deities are more likely to succumb to the temptations of diabolism.

Rather than attempting to sway the souls of individual mortals, these cunning fiends take on the roles of prophets of reason, disguising themselves beneath layers of illusion to evangelize the virtues and freedoms of lives unshackled by the demands of egotistical deities. Occasionally one might focus its arguments on a soul of particular piety, delighting in throwing a deity’s most devoted servant into an inescapable crisis of faith. Deimaviggas care little for what gods their depredations affect, disenfranchising the worshipers of the pure and the profane alike.

In their natural shapes, deimaviggas stand 7 feet tall and weigh a mere 120 pounds. When disguised, though, they typically take the forms of wise elders who have lived long enough to understand fundamental truths about the universe, priests who have “realized their folly” and rejected their former dogma, or even “angels” of truth. Though they prefer to fight with words rather than with physical means, deimaviggas attack those who attempt to strip away their disguises and illusions, or who can argue as eloquently as they—though if possible, they prefer to do so discreetly and dispose of the bodies secretly.

Deimaviggas prefer to spend most of their time upon the Material Plane, swaying the weak and corruptible souls of mortals.

There they seek out either vast mortal cities, where their heresy might reach many ears, or small communities where the isolated might fall to their blasphemous philosophizing. When in Hell, though, they linger in Cania, tormenting the souls of those trapped upon its lonely islands, developing and testing complicated and often confusing arguments.

Preferring to operate alone, these poison-tongued devils rarely work with others of their kind, even though their status affords them control over their lesser brethren.

They find that their arguments benefit from a single voice, and that their endeavors are complicated by even the most obedient minions. They bow to Hell’s hierarchy, however, and serve if compelled to do so. Pit fiends and infernal dukes sometimes utilize deimaviggas as personal majordomos, spies, and spreaders of dissension; though even among devilkind, these enigmatic fiends are considered particularly unnerving.

Child_Of_Arcana

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