Inexplicable Survivor. If Boo reaches 0 hit points by any means, Boo does not die. He... err... disappears and runs away! Somewhere. Don't worry! Minsc can summon him again!
Keen Smell. Boo has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. Boo has advantage on an attack roll against a creature if at least one of Boo's allies (read: Minsc) is within 5 feet of the creature and the ally isn't incapacitated.
Throw Damage Immunity. Boo is somehow immune to being damaged by being thrown.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Description
Boo is a small, fuzzy miniature giant space hamster (allegedly), and stalwart companion to Minsc. He has a strong sense of justice, unafraid of confronting evil and taking matters into his own tiny hands. Boo is observant, patient and wise, often using his knowledge to serve as a moral guide to Minsc.
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