Medium Humanoid (Any Race), Lawful Evil
Armor Class 13 (fabric robe)
Hit Points 90 (5d10 + 70)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
11 (+0)
INT
21 (+5)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws INT +8, WIS +6
Skills Deception +5, Insight +4, Persuasion +5
Damage Vulnerabilities Necrotic
Damage Immunities Fire
Senses Passive Perception 13
Languages Common, elvish, infernal, giant, dwarvish and two other languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. Bolsak Greylight is a 10th level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Bolsak Greylight has the following artificer spells prepared:


Cantrips (at will): 

1st level (4 slots): chromatic orb, hex

2nd level (3 slots): invisibility, mirror image

3rd level (3 slots): antagonize

4th level (2 slots): wall of fire

5th level (2 slots): animate objects

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Seagull. Ranged Weapon Attack: +3 to hit, range 60/180 ft., one target. Hit: (1d4+1) acid damage and makes the target poisoned for the next round. This leaves a seagull on the field that has 1 hit point and has it's turn is on the same turn as Bolsak. The seagulls flying speed is 60ft. It's only attack is this one.

 

Bonus Actions

Cigar. Bolsak tosses a cigar in an unoccupied space he can see within 30ft of him. If anyone gets within 5ft of the cigar, Bolsak will detonate it. The person must roll a DC 15 Dexterity saving throw, taking 1d12 fire damage on a failed save or half of that on a successful one.

Fey Step. Briefly surrounded by silvery mist, Bolsak teleports up to 30 feet to an unoccupied space that you can see. When Bolsak uses his Fey Step, one creature of your choice that you can see within 5 feet of you before he teleports must succeed on a DC13 Wisdom saving throw or be frightened of him until the end of his next turn.

Reactions

Parry. Bolsak adds 2 to its AC against one melee attack that would hit him. To do so, he must see the attacker.

Description

A noble inventor from Fivia who has amassed a lot of wealth and fame in the last hundred years. He is a weak fighter, but his inventions allow him to be very creative in many situations, especially with his lair actions.

Lair and Lair Actions

Bolsak knows his own castle better than anyone, and his safe room is full of gadgets and gizmos well equipped for self defence and dealing with pesky intruders.

Lair Actions

On initiative count 10 (losing initiative ties), Bolsak Greylight takes a lair action to cause one of the following effects; Bolsak can’t use the same effect two rounds in a row:

  • The lair will enter "dance mode" assigning dance partners with everyone rolling a d20. The pairs will be assigned from highest roll to lowest. Each one of the pairs may use their bonus action to swap places with their dance partner.
  • The lair will enter "banquet mode" assigning tables with everyone rolling a d20. If you end your turn on or next to your assigned table, you get served hot food, recovering 1d10 hitpoints.
  • The lair will enter "wedding mode" assign a bride and groom with everyone rolling a d20. Two of the highest rolls will become married. They will now divide all damage done to them equally, and will receive healing equally divided as well. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/26/2024 4:00:11 PM
9
1
1
Coming Soon

Monster Tags: NPC

Habitat: DesertUrban

Japatronic

Comments

Posts Quoted:
Reply
Clear All Quotes