Medium Humanoid (Any Race), Neutral Evil
Armor Class 11 (padded leather armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understand Common but doesn't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Multiattack. The zombie disciple makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4) piercing damage.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft. one creature. Hit: 7 (1d8 + 3) bludgeoning damage.. 

Description

Some followers of New Dawn of Terravana have been blessed by Sauba to fight for the cause even after death. Those who decide to do so and undergo the ritual receive a second chance as zombies. Upon being reborn, the zombie disciple seeks only to avenge their death and will not stop until they achieve it.

Back from the dead. A disciple of New Dawn of Terravana is reborn [roll]1d4+1[/roll] hours later as a zombie disciple.

Die Killing. The zombie disciple emanates a necrotic aura that, upon being returned to death, takes its killer with it. If a creature kills a zombie disciple, it must make a DC 16 Constitution saving throw or take [roll]2d8+6[/roll] necrotic damage.

Monster Tags: NPC

Habitat: CoastalForestUrban

jorgerp24601

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