Huge Beast, Chaotic Neutral
Armor Class 11
Hit Points 155 (5d20 + 50)
Speed 80 ft., Walking speed drops by ten with each tentacle sheared off. , Swim 150 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
14 (+2)
Senses Darkvision, Passive Perception 20
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Tentacle. Melee Weapon Attack: +8 to hit, reach 7 ft., 1 target. Hit: 5 (1d10) Bludgeoning damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 3 ft., 1 target. Hit: 8 (4d6+4)  piercing damage.

Mythic Actions

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Description

The Ancient Octopi are larger than usual octopi, and are very powerful.  They can, though they rarely do, come up to the surface for hours at a time.  They have a singular gem on their foreheads that is their only weak point.

Eight Leggedness.  
Ancient Octopi with five or more legs left will defend their gem, preventing it from damage at all times.  Each leg can sustain 10 damage before it falls off.  If all its tentacles have been sheared off, it can no longer use its tentacle attack.  Its speed drops by 10 with each killed tentacle.

ArchLich08

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