Corrupted Spirit. As any action if a target is within 5 feet of the Long must make a DC 15 save or become evil for one round and fight for the Corrupted Long
Spellcasting. The Long is an 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 24, +16 to hit with spell attacks). The Long has following Bard and spells prepared:
Cantrips (at will): Light, Mage Hand, Minor Illusion, Vicious Mockery.
1st level (4 slots): Healing Word, Cure Wounds, Thunderwave, Unseen Servant, Sleep. 2nd level (3 slots): Heat Metal, Zone of Truth, Locate Object, Lesser Restoration. 3rd level (3 slots): Major Image, Clairvoyance, Bestow Curse, Dispel Magic. 4th level (3 slots): Polymorph, Hallucinatory Terrain, Confusion, Locate Creature, Greater Restoration. 5th level (2 slots): Scrying, Synaptic Static, Planar Binding, Geas, Raise Dead, Legend Lore. 6th level (1 slot): Eyebite, Mass Suggestion, Programmed Illusion. 7th level (1 slot):Forcecage, Mordenkainen's Sword. 8th level (1 slot): Feeblemind. 9th level (1 slot): Psychic Scream.
Multiattack. Enter the description for your action.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 18 (4d6 + 8) piercing damage.
Psychionic Wave. Ranged Weapon Attack: +15 to hit, range 40 ft., all in a 5x8 cube target. Hit: 27 (3d10 + 18) psychic damage. and the target is confused.
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