Medium Aberration, Chaotic Evil
Armor Class 17 Force Shield
Hit Points 153 (18d6 + 90)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws CON +12, WIS +9, CHA +12
Skills Deception +19, History +10, Insight +9, Perception +9, Persuasion +12
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft, Passive Perception 19
Languages All telepath 120 ft All, telepathy 120 ft
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Forcecasting. Abeloth is an 18th-level forcecaster. Her Forcecasting Ability is Charisma (force save DC 20, +12 to hit with force powers). Abeloth has 77 Force Points and knows the following powers:

  • At will: Burst, Feedback, Force Push/Pull, Give Life, Saber Reflect, Shock
  • 1st level: Cloud Mind, Force Mask, Force Throw, Project
  • 2nd level: Coerce Mind, Hallucination
  • 3rd level: Force Lightning, Force Repulse, Knight Speed, Telekinetic Storm
  • 4th level: Drain Life, Mind Trap
  • 5th level: Dominate Mind, Greater Feedback, Siphon Life
  • 6th level: Mass Coerce Mind, Telekinetic Burst
  • 7th level: Force Project, Whirlwind
  • 8th level: Death Field, Earthquake, Telekinetic Wave
  • 9th level: Master Feedback
Actions

ACTIONS

Shotosaber. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) energy damage.

Teleport. Abeloth teleports up to 120 feet into an unoccupied space she can see.

 

Bonus Actions

Legendary Resistance (3/Day). If Abeloth fails a saving throw, she can choose to succeed instead.

Force Resistance. Abeloth has advantage on saving throws against Force Powers.

Font of Power. When Abeloth rolls damage for a power, she can spend 1 additional force point to reroll a number of the damage dice up to her Charisma modifier (5). She must use the new rolls.

Pool of Knowledge. When you cast a power that has a casting time of 1 action, you can spend 2 additional force points to change the casting time to 1 bonus action for this casting.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

LEGENDARY ACTIONS

Abeloth can take 3 Legendary Actions, choosing from the options below. One legendary action can be used at a time, and only at the end of another's turn. Spent legendary Actions are regained at the start of each turn.

At Will Power. Abeloth casts an at will power.

Attack. Abeloth attacks once with Shotosaber.

Teleport. Abeloth uses her teleport action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abeloth, also known as the Bringer of Chaos and Beloved Queen of the ws, is a being very powerful in both the dark the light sides of the Force. She first lived as the Servant, a mortal woman who served the powerful Ones on an unknown jungle planet over a hundred thousand years before the Battle of Yavin. Over the course of her life, she became the Mother: she kept the peace between the Father's warring Son and Daughter and became a loving part of the family. But she was still mortal—she grew old while her ageless family lived on—and she feared she would lose her precious family. In a desperate attempt to hold onto the life she so loved, she drank from the Font of Power and bathed in the Pool of Knowledge. Her actions corrupted her, transforming the Mother into the twisted, immortal entity known as Abeloth.

Loneliness. Abeloth is antagonized by loneliness; she feels an absolute need to be loved and adored. She has fed her cravings by instilling in Force-sensitives a desire to be with her, and in turn catered to their every need and assumed the role as their mother. This need stems from her original fear of losing her family. When her family abandoned her on their planet—the very reason she committed her crimes in the first place—she was driven insane by loneliness and despair. She feeds on fear and destruction in an attempt to gain more power; her ultimate goal is to recreate her lost family. She may try to force players to drink from the Font of Power, attempting to make replacements for the Son and Daughter.

Appearance. Abeloth has the ability to change her appearance at will. However, Abeloth's true form is that of a humanoid and barely-female being with deeply-sunken black eye sockets and tiny silver eyes reminiscent of tiny stars at the bottom of a deep well. She has a long cascade of straw-like, honey-blond hair that reaches to the ground and a large, full-lipped mouth that stretches from ear-to-ear and contains needle-like teeth. Her arms are stubby, protruding no more than ten centimeters from her shoulders, with hands that had long, writhing tentacles for fingers with suction cup tips. Her body is rigid and straight, and when she walks or runs, her legs ripple forward more than they swing. In addition, her body may be enshrouded in mist, giving her an ethereal aspect to her already frightening appearance.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

setmcghee

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