Mimicry. The Crow can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Relay. If the Crow has seen something outside of the party's view, its master may call upon it to magically reflect the image it has seen to the group with a successful Arcana check of DC 13 (this may be attempted by any party member with permission from the master). What the Crow has seen is decided on by the GM.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Dive. With remaining movement speed, the Crow may rush forward at an enemy with its talons and deal 1d6 Piercing Damage for every 10 ft of movement.
Murderous Vengeance. If the Crow is within 5 ft of an ally being attacked, it may use its reaction to viciously sweep at a foe and deal 1d6 piercing damage.
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