Keen Senses. Bigfoot has advantage on Wisdom (Perception) checks.
Mask of the Wild. Bigfoot can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Stench. Any creature that starts its turn within 10 ft. of Bigfoot must make a DC 13 Constitution saving throw or be poisoned for the next hour.
Multiattack. Bigfoot can use its stomp and makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.
Stomp. Bigfoot stomps down into the ground, causing the earth to become tousled. Every creature on the same surface as Bigfoot within 20 feet of it must make a DC 13 Strength saving throw, taking 10 (3d6) bludgeoning damage and then be knocked prone. The area affected by this feature becomes difficult terrain for any medium or smaller sized creature.
Description
Bigfoot, also known as Sasquatch, is a mysterious, ape-like creature that inhabits forests and plains. Incredibly elusive, this creature has sparked hot debates and disagreements among the believers and the doubters. Despite scientific skepticism, Bigfoot has always been, and always will be, a popular creature in folklore.
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