Large Monstrosity, Neutral
Armor Class 13 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 40 ft., Climb 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +3, Stealth +7
Damage Resistances Poison
Senses Darkvision 60 ft., Tremorsense 1000 ft., Passive Perception 13
Languages Common Understands it, but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Senses. Bigfoot has advantage on Wisdom (Perception) checks.

Mask of the Wild. Bigfoot can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Stench. Any creature that starts its turn within 10 ft. of Bigfoot must make a DC 13 Constitution saving throw or be poisoned for the next hour.

Actions

Multiattack. Bigfoot can use its stomp and makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) bludgeoning damage.

Stomp. Bigfoot stomps down into the ground, causing the earth to become tousled. Every creature on the same surface as Bigfoot within 20 feet of it must make a DC 13 Strength saving throw, taking 10 (3d6) bludgeoning damage and then be knocked prone. The area affected by this feature becomes difficult terrain for any medium or smaller sized creature. 

Description

Bigfoot, also known as Sasquatch, is a mysterious, ape-like creature that inhabits forests and plains. Incredibly elusive, this creature has sparked hot debates and disagreements among the believers and the doubters. Despite scientific skepticism, Bigfoot has always been, and always will be, a popular creature in folklore. 

Habitat: Arctic

Kizroh_Sporshire

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