Aura of Blight. Any creature that starts it's turn within 10 ft. of the treant takes 10 (3d6) necrotic damage.
False Appearance. While the treant remains motionless, it is indistinguishable from a normal, dead tree.
Necrotic Photosynthesis. When the treant deals necrotic damage, it gains temporary hit points equal to half the necrotic damage dealt.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two Slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (3d6+6) bludgeoning damage plus 10 (3d6) necrotic damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 29 (4d10+6) bludgeoning damage plus 10 (3d6) necrotic damage.
Choking Roots (Recharges after a Long Rest). Roots and vines erupt from the ground in a 30 ft. radius around the treant. Each creature in the area other than the treant must succeed on a DC 19 Strength saving throw or have the Restrained condition. A restrained creature can use it's action to make a DC 19 Strength check, freeing itself on a success.
Corrupted Grasp (Recharge 5-6). The treant targets one creature it can see within 30 ft. of it. The target must succeed on a DC 19 Strength saving throw or be pushed up to 20 ft. directly toward the treant, and have the Restrained condition until the start of the treant's next turn.
Rooted Healing. The treant roots itself into the corrupted earth, regaining 25 hit points. The treant can only use this bonus action if it has not moved during it's current turn. After the treant uses this bonus action, it has the Restrained condition until the start of it's next turn.
Description
Blighted treants are a grotesque perversion of their once noble kind. Originally guardians of ancient forests, these creatures have been twisted by malignant forces, often necrotic or dark magical influences, that saturate their woodland realms. As a result, their once lush foliage has withered into gnarled, thorny branches, and their sap has turned into a toxic ichor that oozes from their bark.
These treants have become malevolent, driven by a hatred for the life and purity they once cherished. Their eyes, now glowing with a sinister light, seek out any intruders, intent on spreading the corruption that has consumed them. These treants use their formidable strength to crush or impale their foes, while their branches can release spores that cause decay and disease.
Their presence alone is able to blight the land, turning fertile soil into barren wasteland. Blighted treants are often found at the heart of cursed forests or guarding places that are steeped in dark magic, their roots delving deep into the corrupted earth to draw nourishment from the blight they help foster.
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