Large Elemental
Armor Class 17 (natural armor)
Hit Points 101 (8d10 + 40)
Speed 30 ft., Fly 60 ft.
STR
17 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial, Terran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the apex gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Petrification. When the apex gargoyle makes a successful attack, target creature must make a DC 16 CON saving throw. On a fail, creature is petrified

Actions

Multiattack. The gargoyle makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

These creatures of elemental earth resemble large, grotesque, fiendish statues. Apex gargoyles are the pinnacle of their kind, being larger and stronger than other gargoyles. They can often be found leading groups of gargoyles and juvenile gargoyles. 

Habitat: ForestMountainUrban

NopeTrain001

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