Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Spellcasting. The golem can cast the following spells, using Intelligence as its spellcasting ability (spell save DC 15, +7 to hit with spell attacks):
- At will: mind sliver, mage hand
- 3/day each: hold person, grease
- 1/day each: haste, fireball
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.
Paper Swarm (Recharge 5–6). The golem releases a swarm of animated pages in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) slashing damage on a failed save, or half as much damage on a successful one.
Imagined Worlds (Recharge 5-6): The Book Golem may disperse itself and reconstitute itself 10 feet away to a spot it can see. This movement does not provoke oppurtunity attacks.
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