Medium Or Small Beast, Any Alignment
Armor Class 14 Natural Armor
Hit Points 30 (6d8 + 12)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, DEX +5, CON +6
Damage Resistances Bludgeoning, Piercing
Condition Immunities Charmed, Paralyzed
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Pheromone Communication: The Beavbee can release and interpret complex pheromones to communicate with others of its kind over long distances. These pheromones convey detailed messages about danger, food sources, construction needs, and more. This trait makes the Beavbee highly coordinated and efficient in group activities.

  • Effect: The Beavbee can send a pheromone signal that reaches all Beavbees within a 1-mile radius. This signal can carry a simple message (e.g., "danger," "food found," "build here"), which other Beavbees can understand and respond to immediately.

  • Advantage: When in a group, Beavbees gain advantage on initiative rolls and Dexterity (Stealth) checks due to their enhanced coordination and communication

 

Actions

Hive Builder: The Beavbee can rapidly construct complex structures using wood, mud, and wax. This ability allows it to create shelters, storage units, and defensive barriers within minutes. When threatened, it can quickly build a small barricade or escape tunnel. 

Tail Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., 2 target. Hit: 3 (1d8 + 3) [bludgeoning] damage.  Effect: On a successful hit, the target must succeed on a DC 13 Dexterity saving throw or be knocked prone.

Wax Dart. RangedWeapon Attack: +5 to hit, range 30 ft., # target. Hit: 2 (1d6 + 2) [piercing] damage.  Effect: On a successful hit, the target must succeed on a DC 12 Strength check or be partially restrained by the sticky wax for one round.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Defensive Swarm: When the Beavbee or an ally within 30 feet is attacked, the Beavbee can release a burst of pheromones that instantly alerts nearby Beavbees. In response, a swarm of Beavbees converges on the attacker to protect their kin.

  • Trigger: The Beavbee or an ally within 30 feet is hit by an attack.

  • Effect: A swarm of Beavbees appears around the attacker, providing the following benefits until the end of the Beavbee's next turn:

    • The attacker has disadvantage on attack rolls against the Beavbee and its allies within the swarm.
    • The swarm deals 1d4 piercing damage to the attacker at the end of the attacker's turn if they remain within the swarm.
    • The swarm can move with the attacker if they attempt to escape, maintaining their position around the target.
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Beever has the stout, robust body of a beaver, typically measuring about two feet in length. Its body is covered in a dense, water-resistant fur that ranges in color from dark brown to a golden hue. The head of the Beever is beaver-like with a broad, flat skull and large, expressive eyes. The eyes are compound like those of a bee, providing excellent vision and the ability to detect movement from multiple directions.  It has the strong, chisel-like teeth of a beaver, ideal for gnawing through wood. Additionally, it possesses small, bee-like mandibles that assist in manipulating materials and grooming. Sprouting from its back are a pair of translucent, bee-like wings. These wings allow the Beever to fly short distances, buzzing loudly as it moves through the air. The wings are strong enough to support its weight and are used primarily for quick travel and gathering resources. The Beever has sturdy, beaver-like legs ending in webbed feet, perfect for swimming. Each foot has small claws that are excellent for digging and constructing.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheGoldenReaper

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