Dehydrating Aura (Su): An
ashen husk gives off a 10-footradius
emanation of dehydrating
heat, a deadly threat for creatures
that must drink to survive.
A living creature within 10 feet
of the ashen husk takes 1d4
points of nonlethal damage
from heat each round unless
it has at least heat protection
level 1 (see page 14), and must make a DC 13
Fortitude save or be dehydrated (see the dehydrated
condition, page 15). A creature
that makes its save gains immunity to that
ashen husk’s dehydrating aura ability for
24 hours, although it might still take the
nonlethal damage from other sources of
heat. The nonlethal damage from heat
becomes lethal damage for a creature
that is dehydrated. The save DC is
Charisma-based.
Create Spawn (Su): Creatures
killed by an ashen husk’s dehydrating
aura rise after 1d4 days as
free-roaming ashen husks. They do
not possess any of the abilities they
had in life.
Unholy Toughness (Ex): An
ashen husk gains a bonus to its hit
points equal to its Charisma modifier
times its Hit Dice (already
figured).
Create spawn, dehydrating aura
Action Melee Attack. Slam +5 melee (1d6+6)
Description
This animated corpse is bone dry, its flesh so desiccated
that it appears nearly skeletal. The air around it wavers
with a dry, sucking heat, as if the corpse brings with it
the soul of the waterless desert.
Ashen husks lost their lives to unquenchable
thirst. The evidence of their dry death is obvious
as a supernatural deliquescent aura.
Ashen husks stand just shy of 6 feet tall, but in
their dehydrated state, weigh only about 140
pounds. 137
Comments