Huge Beast, Lawful Good
Armor Class 15 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 20 ft., fly 160 ft.
STR
25 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws DEX +10, CON +10, WIS +5, CHA +4
Skills Perception +5
Senses Truesight, Passive Perception 15
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Sight. The ababil has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The ababil makes two attacks: one with its rock or beak, and one with its talons.

Rock Drop. Melee Weapon Attack: +13 to hit, one target. Hit: 27 (4d10 + 9) bludgeoning damage, and the target is prone (escape DC 19).

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the ababil can't use its talons on another target.

Mythic Actions

Once every round, the ababil may take a free action to pick up another rock unless a target is grappled in its talons.

Description

The ababil lives in or near desert regions and is as fine living on its own as it is in a flock. Ababil have a strong distaste for invaders or people with lots of money, and do their best to drive those people from their land.

Habitat: CoastalDesertHillMountain

ndawgshedd

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