Tiny Construct, Neutral
Armor Class 16 Plate
Hit Points 10 (4d4 + 3)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +4
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Languages of its creator but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Telepathic Bond: While on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically. 

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and becomes unconscious while poisoned this way. 

 

Reactions

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Description

By shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homuculus also dies. 

Jarhead4563

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