Special Trait Name. soru soru no mi
Action Name. as an action you can roll an intimidation check against everyone who can see you as if you do this everybody must make a charisma, saving throw DC 25 if they fail this saving throw that enemy will start losing their lifespan and at the beginning of your turn, they will gain one level of exhaustion
Action Melee Attack. the user has infused their soul into three very powerful objects, a sword name, Napoleon, a son named Prometheus and a thundercloud named Zeus
Napoleon: +11 to hit, reach 5 ft., 1 target. Hit: ( 7d12 + 11) [slashing] damage.
prometheus punch: +11 to hit, reach 5 ft., 1 target. Hit: (7d12 + 11) [fire] damage.
Zeus, zap: +11 to hit, reach 5 ft., 1 target. Hit: (7d12 + 11) [lightning] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
as a bonus action, user can manifest a piece of their soul from the palm of their hand and infuse it into an object or animal, turning it into a living object, all living objects made by this effect. Keep their normal hit points and armor class, but now have the ability to use a slam attack as an action, the living objects will always take their turn after the user
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs 1 Actions). two legendary resistances
legendary soul steal as a reaction user can expend one legendary action in order to force an enemy to fail a charisma, saving throw, can only be used once per day
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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