Medium Humanoid (Hill Giant, Human), Chaotic Evil
Armor Class 18 natural armor
Hit Points 795 (20d12 + 6)
Speed
STR
24 (+7)
DEX
15 (+2)
CON
23 (+6)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws STR +14, CON +13
Senses Passive Perception 16
Languages --
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. soru soru no mi

Actions

Action Name. as an action you can roll an intimidation check against everyone who can see you as if you do this everybody must make a charisma, saving throw DC 25 if they fail this saving throw that enemy will start losing their lifespan and at the beginning of your turn, they will gain one level of exhaustion

Action Melee Attack. the user has infused their soul into three very powerful objects, a sword name, Napoleon, a son named Prometheus and a thundercloud named Zeus

Napoleon: +11 to hit, reach 5 ft., 1 target. Hit:  ( 7d12 + 11) [slashing] damage.

prometheus punch: +11 to hit, reach 5 ft., 1 target. Hit: (7d12 + 11) [fire] damage.

 Zeus, zap: +11 to hit, reach 5 ft., 1 target. Hit: (7d12 + 11) [lightning] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

as a bonus action, user can manifest a piece of their soul from the palm of their hand and infuse it into an object or animal, turning it into a living object, all living objects made by this effect. Keep their normal hit points and armor class, but now have the ability to use a slam attack as an action, the living objects will always take their turn after the user 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs 1 Actions). two legendary resistances

legendary soul steal as a reaction user can expend one legendary action in order to force an enemy to fail a charisma, saving throw, can only be used once per day

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

26munozanto

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