Large Monstrosity, Any Alignment
Armor Class 20 Natural Armor
Hit Points 351 (45d10 + 126)
Speed 60 ft.
STR
24 (+7)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +13, DEX +11, CON +10
Skills Athletics +19, Intimidation +16, Perception +15, Survival +15
Damage Immunities All damage from spells
Condition Immunities Frightened, Grappled, Prone, Restrained
Senses Darkvision, Passive Perception 19
Languages All Languages
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 10 (3d6); bludgeoning piercing damage.

Magical Absorption. Anytime Chimera Centaur is attacked with magic it is absorbed and turned into a charge. (10 max)

 Savage Attacker. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon's damage dice and use either total.

Tough. Your hit point maximum increases by an amount equal to twice your challenge level. Your hit point maximum increases by an additional 2 hit points every level.

Actions

Multiattack. The centaur makes three attacks

Headbutt. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 7); bludgeoning piercing damage.

Hooves. Melee Weapon Attack:  +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 7); bludgeoning damage.

Tail Whip. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit: 13 (2d6 + 7);  bludgeoning damage. Target must make a DC 21 Str Saving Throw or be knocked prone.

Long Sword. Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hits: 15 (2d8 + 7); slashing damage. Hits: 17 (2d10 + 7); versatile.

Longbow. Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 13 (2d8 + 5); piercing damage.

Bonus Actions

Terrifying Presence. Each target creatures within 120ft must succeed on a DC 18 Wis Saving Throw or become Frightened for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success. Chimera Centaur can repeat this action on the same targets; targets that failed must roll with disadvantage.

Reactions

Magical Explosion. Once at 10 charges explode for 10d10, reach 60ft,. magical damage.

Description

A chimera Centaur has the body of any type of creatures topped by a type of humanoid torso, head, and arms. This creature is known to take on different form. The chimera centaur will fight fiercely when pressed.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2024 12:01:10 AM
11
1
1
Coming Soon
7/29/2024 3:29:09 AM
11
0
1.1
Coming Soon

Monster Tags: monstrosity

Habitat: ForestGrassland

MrDrKoala

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