Small Humanoid
Armor Class 18 natural
Hit Points 60 (10d8 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Senses Passive Perception 14
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Ant strength: You have advantage on any strength checks.

Allied presence: you can target one ally it can see within 30 feet of it. If the target can see and hear you they gain advantage on their next attack roll. You can't use this until your next long rest.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:

Cantrips (at will): ray of frost, shocking grasp, true strike, frost bite

1st level (4 slots): absorb elements, burning hands

2nd level (3 slots): misty step

3rd level (3 slots): counter spell

4th level (3 slots):  confusion

5th level (1 slots): arcane hand

Actions

Multi attack: make two scimatar attacks or replace on with a spell

Scimatar Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4 ) slashing damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

11grayl

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