Medium Humanoid (Demon), Any Chaotic Alignment
Armor Class 15 Natural Armor
Hit Points 114 (13d12 + 23)
Speed 25 ft.
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
22 (+6)
WIS
20 (+5)
CHA
25 (+7)
Saving Throws WIS +10, CHA +12
Damage Vulnerabilities Radiant
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Petrified
Senses Passive Perception 18
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 Video Villain. Alastor's rivalry with Vox makes him hate any kind of video, and is unable to be recorded while conscious.

Demented Mind. Alastor makes all Wisdom saves at advantage, and is immune to the spell Vicious Mockery.

A True Entertainer. Alastor automatically succeeds at any Charisma (Performance) checks.

Fearless. All Charisma (Intimidation) checks made against Alastor are at disadvantage. Alastor is also immune to the Frightened condition.

Threatened. When Alastor falls to 0 hp, he realizes the power his opponents hold. He transforms into his demon form, his max hp increases by 30 and he is set to full health. His AC becomes 18 and his speed increases by 10 feet.

True Power. If Alastor falls to 0 hp in demon form, he acknowledges that his enemy is stronger than he thought and he is no longer holding back. His max hp is double its base, his strength becomes 23, and his AC becomes 22. His size is set to Gargantuan and his speed is reduced to 20 feet. While in this form, he is capable of injuring and even killing holy figures.

Spellcasting. Alastor is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). Alastor has following Bard spells prepared:
Cantrips (at will): Vicious Mockery, [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Audio Annihilation. All creatures within 40 ft of Alastor must make a DC 20 Con Save or become deafened and unable to speak. Any creature that fails this save can no longer fulfill the verbal components of spells.

Mic Smack. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 38 (5d10 + 8) bludgeoning damage. 

Demonic Ray. Ranged Weapon Attack: +5 to hit, range 120/300 ft., 1 target. Hit: 32 (5d8 + 7) necrotic damage.

Bonus Actions

Soul Owner. Alastor can use his bonus action to summon a person whose soul he owns to an area within 30 feet of himself.

Reactions

Shadow Lurker. After being hit with an attack, Alastor can use their reaction to become a shadow. This shadow is immune to all damage types except for Radiant, and can move along any surface at double Alastor's walking speed.

Description

Alastor the Radio Demon appears to have deer like features, including large upright ears, and a little floofy tail. The more intimidating he wishes to be, the more his antlers grow. He has a sharp-toothed smile permanently plastered on his face. He is known to be deal maker, often bartering in souls and favors alike.

Monster Tags: Demon Lord

Skyler_Shaneyfelt

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