Armor Class
18
Natural
Hit Points
80
(12d8 + 20)
Speed
45 ft., Climb 30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
17
(+3)
INT
8
(-1)
WIS
9
(-1)
CHA
8
(-1)
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight, Passive Perception 12
Languages
common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multi Attack, Slash. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 1d12+4 [Slashing] damage. (only use if the creature has a sword)
Multi Attack, Pierce. Melee Weapon Attack: +4 to hit, reach 10ft., 1 target. Hit: 1d12+4 [Piercing] damage. (only use if the creature has a spear)
Reconstruct. After the animated Armour has been defeated it can put back together bits of Armour to make a new Animated Armour.
Description
The Advanced Animated Armour is a better version of the Intermediate Animated Armour.
These creatures are even capable of speech
Animated Armour cant die unless Radiant damage is used as the final blow.
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