Medium Undead, Neutral Evil
Armor Class 18 Natural
Hit Points 80 (12d8 + 20)
Speed 45 ft., Climb 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
8 (-1)
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight, Passive Perception 12
Languages common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multi Attack, Slash. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 1d12+4 [Slashing] damage. (only use if the creature has a sword)

Multi Attack, Pierce. Melee Weapon Attack: +4 to hit, reach 10ft., 1 target. Hit: 1d12+4 [Piercing] damage. (only use if the creature has a spear)

Reconstruct. After the animated Armour has been defeated it can put back together bits of Armour to make a new Animated Armour.

 

Description

The Advanced Animated Armour is a better version of the Intermediate Animated Armour.

These creatures are even capable of speech

Animated Armour cant die unless Radiant damage is used as the final blow.

Mightych1cken

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