Huge Elemental (Elemental), Unaligned
Armor Class 14 Natural Armour
Hit Points 148 (15d12 + 50)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
22 (+6)
INT
14 (+2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +9
Damage Resistances Slashing from Nonmagical Attacks, Poison, Bludgeoning from nonmagical attacks
Damage Immunities Acid, Piercing
Senses Passive Perception 10
Languages Primordial
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. If a hostile creature enters the elemental's space or starts it's turn in it, it takes 9 (2d8) acid damage.

Acid Absorption. The elemental is immune to acid damage and instead regains hit points equal to the amount of damage it would have otherwise taken.

Acidic Body. Any creature within 5 ft. of the Elemental that touches it or hits it with a melee attack takes 9 (2d8) acid damage.

Actions

Multiattack. The elemental makes two slam attacks

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (4d8 + 5) acid damage. 

Acid Splash (Recharge 6). The elemental sprays acid in a 30 foot radius. Any creature in the area must make a Constitution saving throw. On a failed save a creature takes 32 (5d12) acid damage, in addition any non-magical armour worn takes a -1 penalty to AC, and any non-magical weapon carried suffers a permanent -1 to attack rolls and damage. On a successful save, a creature takes half damage and suffers no penalties to their armour class or weapon's damage.

Habitat: Urban

Romasiuk_97

Comments

Posts Quoted:
Reply
Clear All Quotes