Weightless Careening. Whenever the living spell takes damage of a type is not resistant to, it is pushed 30 feet away from the damage's source.
If the living spell collides with a solid object or surface, it bounces.
Living Magic. If the living spell is targeted with a spell-nullifying effect, such as Dispel Magic, it must make a Constitution saving throw against the caster's Spell Save DC. On a failure, the living spell is Stunned for one minute, it can repeat the save at the end of each of its turns.
Chaos Ram. The living spell rockets up to 20 feet directly toward a creature it can see within 25 feet, then forces it to make a DC 12 Dexterity saving throw.
On a failed save, the target takes 13 (3d8) damage of a randomly selected type:
1.Acid
2.Cold
3.Fire
4.Lightning
5.Poison
6.Thunder
Collsion Flare. When the living spell is pushed into a solid wall, surface, or creature, it must use its Chaos Ram if its reaction is available, targeting the nearest creature in range.
Description
A chaosball is a tiny mote of magical energy, constantly shifting colors and collapsing on itself, invigorated with the wildness of the weave it never ceases to move until forcefully destroyed.
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