Brute. A melee weapon deals one extra die of its damage when the bounty hunter hits with it (included in the attack).
Decapitate. When the bounty hunter reduces a enemy to 0 health with a attack from his great-sword the target is killed instantly and has its head severed. This ability only functions against creatures large are smaller that have a physical form and body structure that allows the head to be removed.
Innate Spellcasting. The bounty hunter's spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no material components:
At will: longstrider, disguise self, fog cloud.
1/day each: hold person, invisibility.
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (3d6 + 4) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, reach 100/400 ft., one target. Hit: (1d10+3) piercing damage.
Parry. The bounty hunter adds 2 to its AC against one melee attack that would hit it. To do so, the bounty hunter must see the attacker and be wielding a melee weapon.
Description
Masterful warriors available to anyone for a price, bounty hunters are often employed to settle grudges or to bring in exceptionally dangerous criminals.
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