Large Construct, Unaligned
Armor Class 24 Natural armor
Hit Points 310 (22d20 + 180)
Speed 50 ft., Climb 45 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
15 (+2)
WIS
30 (+10)
CHA
15 (+2)
Saving Throws STR +22, DEX +17, CON +17, WIS +22
Skills Acrobatics +23
Damage Vulnerabilities Acid, Bludgeoning, Force, Radiant
Damage Resistances Piercing and Slashing from nonmagical attacks, Cold, Poison, Slashing, Thunder, Ranged Attacks
Damage Immunities Fire, Lightning, Necrotic, Piercing
Condition Immunities Deafened, Exhaustion, Paralyzed, Petrified
Gear Shadow Staff, Creeper's Sun Poisoned Dagger
Senses Darkvision 160 ft, Tremorsense 120 ft, Passive Perception 18
Languages All Can read, write, and speak all languages. Prefers to speak Terran.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Actions

Multiattack. Angor Wraith can make four attacks.

Creeper's Sun Poison Dagger: Melee or Thrown Weapon Attack: +15 to hit, Reach 5 ft or range of 40/80 ft one target. Hit 17 (6d4 + 10) slashing damage, On a hit the target must make a constitution saving throw (25) or be poisoned for five turns until they turn to stone or succeed on an additional save, taking 3d8 poison per turn and losing 5 ft of movement per turn.

Shadow Staff: Melee Attack: +15 to hit, Reach 5 ft one target. Hit 28 (7d6 + 15) bludgeoning damage, or 35 (7d8 + 15) bludgeoning damage if used with two hands to make a melee attack.

 

Bonus Actions

Shadow Staff Transport: As a bonus action Angor Wraith can use the shadow staff to move from one location to any other location in a 40 ft radius. Line of sight is not needed in lair, but outside of lair line if sight is needed. This action does provoke attack of opportunity. 

Reactions

Battle Mage's Dodge: With the years of combat and the knowledge of magic he has acquired, Angor Wraith fazes slightly and then reappears 5 ft away from his current position when attacked. This action does not provoke attack of opportunity. 

Legendary Actions

(6) The Curse of Kronos (Usable every 5 rounds) On initiative count 20. All time is slowed in the area of effect (120 ft radius) and the effects of the curse last for 5 rounds. All creatures caught in the area of effect, except for Angor Wraith, must make a wisdom saving throw (DC 30) or be affected by The Curse of Kronos. A creature effected by The Curse of Kronos is only able to either move at half speed or take any one action. All attacks are made at disadvantage and damage is reduced by half. A creature may attempt to break free of the curse instead of taking an action on their turn.

Description

A being made of living stone. A troll that has lived for centuries in the darkness. Horns curve down and around his face, from the top of his skull framing his face, but also drawing great attention to his eyes. The eyes glow with a ghostly white and give the feeling of a deep sadness His skin, a slate grey, is pitted with holes. In those pitted areas, there is a faint dark purple and blue light that emanates from within. A stone shawl is draped over his right shoulder and a belt of gold and silver hangs from his waist. On the belt is a crude dagger that hangs with its blade exposed. In his hand he carries a serpent-like staff that splits at the end. 

Monster Tags: Titan

Habitat: Mountain

Treasure:  Relics

BalasariusOctoris

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