Zombie Fortitude. If a hit brings a zombie to less than 0 HP, the Zombie can roll a CON save of DC 10 + Damage past 0. If the zombie succeeds, it remains alive with 1 HP.
Absence of Intellect. Any spell or magical effect requiring an INT/WIS check has no effect on the zombie.
Crit Crusher. If the Zombie scores a critical hit on a target, the target is also grappled and the Zombie has advantage on its next attack unless the grapple is broken.
Multiattack. The zombie makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (3d8) piercing damage.
Crit Crowd. As a reaction to an enemy being hit by a Critical Hit within 20' of it, the zombie may react by moving 10' and making 1 claw attack if possible to the enemy that was hit by the critical.
Description
These zombie are the result of the abortion of the memory stealing process needed to help create/sustain Jiangshi.
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