Large Humanoid (Elf), Neutral Evil
Armor Class 18 (plate armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +9, CON +9
Skills Perception +4
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Restrained
Senses Passive Perception 14
Languages Abyssal, Common, Elvish, Infernal Any one language (usually Common)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Equipment. The Black Knight wields a Greataxe, +3 and a Ring of Fire Resistance

Reckless. At the start of its turn, the Black Knight can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Primal Rage (5/day). As a bonus action, the Black Knight can enter a Primal Rage for up to 1 minute. While in rage, it has advantage on strenght tests and doubles it's damage dices

Magic Resistance. The Black Knight has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Black Knight can use it's Intimidating presence, then makes two attacks.

Greataxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21(2d12 + 8) slashing damage, or 34(4d12 + 8) if in Primal Rage.

Intimidating Presence. One target creature that can see or hear the Black Knight must succeed on a DC 14 Wisdom saving throw or be frightened until it's next turn

Monster Tags: NPC

cabesa

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