Special Equipment. The Black Knight wields a Greataxe, +3 and a Ring of Fire Resistance
Reckless. At the start of its turn, the Black Knight can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Primal Rage (5/day). As a bonus action, the Black Knight can enter a Primal Rage for up to 1 minute. While in rage, it has advantage on strenght tests and doubles it's damage dices
Magic Resistance. The Black Knight has advantage on saving throws against spells and other magical effects.
Multiattack. The Black Knight can use it's Intimidating presence, then makes two attacks.
Greataxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21(2d12 + 8) slashing damage, or 34(4d12 + 8) if in Primal Rage.
Intimidating Presence. One target creature that can see or hear the Black Knight must succeed on a DC 14 Wisdom saving throw or be frightened until it's next turn
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