Proof of Concept: Double-take (2/Day). The Clockwork POC forces a reroll of any roll made within the last round (including its last turn) upon itself or any other, similar to a use of the spell Wish.
Proof of Concept: Rewind (1/Day). The Clockwork POC, computing imminent defeat, rewinds time, undoing everything that had occurred before combat initiated, or up to one hour. It then suffers a permanent and cumulative max hit point reduction of 10d10+50.
Innate Spellcasting. The Clockwork POC is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The Clockwork POC has the following artificer spells prepared:
Cantrips (at will): Fire Bolt, Magic Stone
1st level (4 slots): Absorb Elements, Faerie Fire, Catapult
2nd level (3 slots): Blur, Vortex Warp,
3rd level (2 slots): Blink, Dispel Magic
Multiattack. Roll a 1d4 + 2. The Clockwork POC makes that many melee and/or cantrip attacks combined. The hands on the clock of the Clockwork POC shift to represent this number for its turn.
Foreleg. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) bludgeoning damage.
Magic Stone (Cantrip; Max 3 per turn). Ranged Weapon Attack: +12 to hit, range 60 ft., one target. Hit: 16 (1d6 + 12) bludgeoning damage.
Fire Bolt (Cantrip). Ranged Weapon Attack: +12 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage.
Description
A massive clock with eight spider-like mechanical appendages, loyal to its creators.
The Clockwork Proof of Concept (POC) was the first prototype to prove the possibility of time manipulation, and more prominently, the opportunity to exploit it. Able to undo several individual actions as well as briefly reverse the travel of time, this mechanical marvel served tremendously in the creation of even more ambitious projects.
While its original use excelled for research and experimentation, another deemed it even better suited for combat...
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