Huge Dragon, Any Alignment
Armor Class 19 (natural armor)
Hit Points 260 (19d20 + 137)
Speed 30 ft., Climb 35 ft., Fly 95 ft.
STR
23 (+6)
DEX
18 (+4)
CON
25 (+7)
INT
15 (+2)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws DEX +10, CON +13, WIS +7, CHA +10
Skills Perception +13, Stealth +6
Damage Immunities Poison
Senses Blindsight 60 ft., Darkvision 80 ft., Passive Perception 23
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Hive Tactics. The hive dragon has advantage on an attack roll against a creature if at least one of the hive dragon's allies is within 10 feet of the creature and the ally isn't incapacitated

Wrist/Claw stingers. Not all Hive Dragons have stingers in wrists/claws. up to DMs discretion 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 12 (2d10+ 7) piercing damage

Claw. Melee Weapon Attack: +14 to hit, reach 5ft., one target. Hit: 11 (2d8+6) slashing damage.

Claw with stinger. Melee Weapon Attack: +14 to hit, reach 5ft., one target. Hit: 11 (2d4+6) slashing damage. The target must make a DC 19 Constitution saving throw taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tail. Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit:  (2d8+6) bludgeoning damage.

Tail stinger. Melee Weapon Attack: +14 to hit, reach 15ft., one target. Hit:  (2d8+6) piercing damage. The target must make a DC 19 Constitution saving throw taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tail acid spray. Range Weapon Attack: +13 to hit, range 80/120 ft. Hit: 39 (8d10) acid damage.

Tail dart. range Weapon Attack: +13 to hit, range 30/60ft. Hit: 6 (1d4+4) piercing damage. The target must make a DC 19 Constitution saving throw taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. On a failed save the target is paralyzed 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Bonus Actions

Retractable stinger. The dragon has stingers in its wrist/claws. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

The Hive Dragons powers vary from dragon to dragon, but many do not have any powers. These abilities are genetic and can be passed down. Hive Dragon powers include sharp stingers extending from their wrists or claws, venom in their teeth, claws or stingers,  a paralyzing toxin known as nerve poison that can immobilize targets in their claws or tail stinger, spraying boiling acid from a stinger on their tails, and emitting a horrible stench said to smell like dead rotting things pickled in sulfur. Some guards were assumed by some to be able to shoot poisonous darts from their tails.

Hive Dragons paralyzing toxin is like "fire burning every nerve in your body", and as "all you want to do is run or fly or even blink, but you cannot move a single muscle until the toxin wears off" once it wears off. A Target paralyzed by Hive Dragon venom can be "unparalyzed" when given a strong stimulant.

Habitat: HillMountain

KunaiShadowborn

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