Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed it.
Multiattack. The dragon can use its frighful Presence. It then makes three attack: one with its bite and two with its claws.
Bite. Melee Weapon Attack +11 to hit, reach 10ft., one target. Hit: 17 (2d10+6) piercing damage. plus 4 (21d8) bludgeoning.
Claw. Melee Weapon Attack +7 to hit, reach 5ft., one tatget. Hit: 13 (2d6+6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2D8+6) Bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet pf the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect endeds for it, the creature is immune to the dragon's frightful presence for 24 hours.
Rock Breath (Recharge 5-6). The drragon exhales rocks in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) bludgeoning damage on a failed save, of half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the opions below. Only one legendary action opions can be used at a time and only at the end of another creature's turn. The dragon regains spent legendery action at the start of its turn.
Detect (Costs 1 Actions). The dragon makes a Wisdom (Perception) check.
Tail Attack (Costs 1 Actions). The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up half its flying speed.
Description
Onyx Black scales covering their bodys with specs of gold.
Lair and Lair Actions
A series of rooms potentially not connected underground in the under dark all of them having magical Darkness.
Lair Actions
The Onyx Dragon can take any of the Lair Actions below on its turn but they can still use their Action.
- Summons any devil of its choice under its control
- Causes someone to fall deep into a hole must succeed on a DC 20 to not fall
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/25/2023 6:00:22 PM
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1
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5
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9/26/2023 9:10:27 PM
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1
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1 Finished
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11/28/2023 9:57:17 PM
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2
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0
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7/30/2024 3:06:28 PM
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8
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1
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1 Finished
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Coming Soon
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